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Kynetic Flux

Itch.io and download page

Social Media and Promotional pages

Toronto Film School(TFS) Capstone Project Fall 2025

This was a collaborative project worked on throughout the 2 year Video Game Design program at TFS built by a team of 10 programmers and 16 artists.

Role in Studio

Producer, UI & Gameplay Programmer

Genre / Platform

3D Parkour Platformer | PC

Engine & Language

Unity 6 | C#

Kynetic Flux is a third-person, 3D momentum-based parkour game. Players must chain together fluid movements to build speed and damage, traversing a derelict world to restore power and find an escape from the planet they crash landed on. The game is built around a custom physics-based character controller to create a unique feel for both platforming and combat.

My Contributions

Served as the Producer for the programming team, helping to manage scope, tasks, and team workflow.

Designed, programmed, and implemented the complete UI framework and all menu systems (main menu, settings, save and load system, HUD, pause screens).

Contributed to the development of several core gameplay systems.

Acted as a "floater" programmer, providing support, debugging, and feature implementation across all areas of the codebase.

(Note: This project is currently in development.)

Contact me

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