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Project Soul

Itch.io and download page

Toronto Film School(TFS) Capstone Project Winter 2025

This was a collaborative project worked on throughout the 2 year Video Game Design program at TFS built by a team of 8 programmers and 12 artists.

Role in Studio

Gameplay & Technical Art Programmer (Focus: Combat)

Genre / Platform

2.5D Action-Adventure Platformer | PC

Engine & Language

Unity 6 | C#

Project Soul is a 2.5D action-adventure platformer built with Unity 6. Set in a world consumed by shadows, players must master bow and blade combat to reclaim their homeland from demonic forces. The gameplay loop integrates precise platforming, and melee combat while centering on a unique "Soul Projection" mechanic: using a mystical amulet, players shift between the physical world and the spirit realm to solve environmental puzzles, uncover hidden paths, and traverse obstacles.

My Contributions

Gameplay Programming (Combat): Designed and created a modular melee combat system. Implemented state-based combo logic to ensure fluid transitions between attacks and movement, requiring precise timing while remaining intuitive.

AI Programming: Collaborated on enemy logic design, implementing State Machines to drive target detection and combat engagement behaviors.

Systems & Polish: Programmed environmental systems, including parallax backgrounds and interactive puzzle elements within the spirit realm.

Technical Art: Bridged the gap between code and art by implementing animation events and instantiating VFX for combat impact feedback.

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